DITL_137.txt Items: (3 entries) 0: Bounds: x1=170, y1=290, x2=230, y2=310 Type: 4 Info: 'Okay' 1: Bounds: x1=10, y1=170, x2=230, y2=280 Type: -120 Info: '' 2: Bounds: x1=10, y1=10, x2=230, y2=150 Type: -120 Info: 'An error has occurred. The Monkey Shines editor will now quit. You will have the option of saving your changes. Please report the error (described below) to Fantasoft so that we can fix the bug.' DITL_136.txt Items: (3 entries) 0: Bounds: x1=140, y1=90, x2=220, y2=110 Type: 4 Info: 'Revert' 1: Bounds: x1=50, y1=90, x2=130, y2=110 Type: 4 Info: 'Cancel' 2: Bounds: x1=20, y1=20, x2=225, y2=75 Type: -120 Info: 'Are you sure you want to revert to the previously saved version ?' DITL_135.txt Items: (3 entries) 0: Bounds: x1=140, y1=90, x2=220, y2=110 Type: 4 Info: 'Save' 1: Bounds: x1=50, y1=90, x2=130, y2=110 Type: 4 Info: 'Discard' 2: Bounds: x1=20, y1=10, x2=225, y2=65 Type: -120 Info: 'Object numbering requires the current level to be closed. Save before closing ?' DITL_134.txt Items: (3 entries) 0: Bounds: x1=140, y1=90, x2=220, y2=110 Type: 4 Info: 'Save' 1: Bounds: x1=50, y1=90, x2=130, y2=110 Type: 4 Info: 'Discard' 2: Bounds: x1=20, y1=20, x2=225, y2=75 Type: -120 Info: 'Save current level before closing ?' DITL_133.txt Items: (3 entries) 0: Bounds: x1=170, y1=170, x2=230, y2=190 Type: 4 Info: 'Okay' 1: Bounds: x1=90, y1=170, x2=148, y2=190 Type: 4 Info: 'Next' 2: Bounds: x1=10, y1=170, x2=70, y2=190 Type: 4 Info: 'Prev' DITL_132.txt Items: (20 entries) 0: Bounds: x1=520, y1=320, x2=580, y2=340 Type: 4 Info: 'Okay' 1: Bounds: x1=20, y1=20, x2=170, y2=36 Type: -120 Info: 'Number of Exit Keys' 2: Bounds: x1=20, y1=80, x2=170, y2=96 Type: -120 Info: 'Number of Bonus Keys' 3: Bounds: x1=20, y1=140, x2=170, y2=156 Type: -120 Info: 'Number of Fruit' 4: Bounds: x1=20, y1=200, x2=170, y2=216 Type: -120 Info: 'Exit Door Level' 5: Bounds: x1=20, y1=260, x2=170, y2=276 Type: -120 Info: 'Bonus Door Level' 6: Bounds: x1=20, y1=50, x2=95, y2=66 Type: 16 Info: '' 7: Bounds: x1=20, y1=110, x2=95, y2=126 Type: 16 Info: '' 8: Bounds: x1=20, y1=170, x2=95, y2=186 Type: 16 Info: '' 9: Bounds: x1=20, y1=230, x2=95, y2=246 Type: 16 Info: '' 10: Bounds: x1=20, y1=290, x2=95, y2=306 Type: 16 Info: '' 11: Bounds: x1=300, y1=20, x2=400, y2=40 Type: 4 Info: 'Previous Hazard' 12: Bounds: x1=475, y1=20, x2=575, y2=40 Type: 4 Info: 'Next Hazard' 13: Bounds: x1=300, y1=80, x2=480, y2=96 Type: -120 Info: 'Death Caused by Hazard' 14: Bounds: x1=300, y1=110, x2=375, y2=126 Type: 16 Info: '' 15: Bounds: x1=300, y1=140, x2=480, y2=158 Type: 5 Info: 'Hazard Explodes' 16: Bounds: x1=300, y1=200, x2=450, y2=216 Type: -120 Info: 'Death Sound' 17: Bounds: x1=300, y1=230, x2=375, y2=246 Type: 16 Info: '' 18: Bounds: x1=300, y1=260, x2=450, y2=276 Type: -120 Info: 'Explosion Sound' 19: Bounds: x1=300, y1=290, x2=375, y2=306 Type: 16 Info: '' DITL_131.txt Items: (13 entries) 0: Bounds: x1=225, y1=265, x2=285, y2=285 Type: 4 Info: 'Okay' 1: Bounds: x1=150, y1=265, x2=210, y2=285 Type: 4 Info: 'Cancel' 2: Bounds: x1=15, y1=15, x2=145, y2=33 Type: 6 Info: 'Increasing Frames' 3: Bounds: x1=15, y1=45, x2=145, y2=63 Type: 6 Info: 'Cycling frames' 4: Bounds: x1=15, y1=75, x2=145, y2=93 Type: 5 Info: 'Slow animation' 5: Bounds: x1=15, y1=105, x2=145, y2=123 Type: 5 Info: 'Two sets horiz.' 6: Bounds: x1=15, y1=135, x2=145, y2=153 Type: 5 Info: 'Two sets vert.' 7: Bounds: x1=15, y1=165, x2=145, y2=183 Type: 6 Info: 'Normal Sprite' 8: Bounds: x1=15, y1=195, x2=145, y2=213 Type: 6 Info: 'Energy Drainer' 9: Bounds: x1=15, y1=225, x2=145, y2=243 Type: 6 Info: 'Door' 10: Bounds: x1=160, y1=100, x2=218, y2=120 Type: 4 Info: 'prev' 11: Bounds: x1=230, y1=100, x2=288, y2=120 Type: 4 Info: 'next' 12: Bounds: x1=15, y1=265, x2=75, y2=285 Type: 4 Info: 'Prev' DITL_130.txt Items: (22 entries) 0: Bounds: x1=340, y1=220, x2=400, y2=240 Type: 4 Info: 'Okay' 1: Bounds: x1=260, y1=220, x2=320, y2=240 Type: 4 Info: 'Cancel' 2: Bounds: x1=100, y1=40, x2=175, y2=56 Type: 16 Info: 'Top' 3: Bounds: x1=100, y1=76, x2=175, y2=92 Type: 16 Info: 'Bottom' 4: Bounds: x1=100, y1=112, x2=175, y2=128 Type: 16 Info: 'Left' 5: Bounds: x1=100, y1=148, x2=175, y2=164 Type: 16 Info: 'Right' 6: Bounds: x1=320, y1=40, x2=395, y2=56 Type: 16 Info: 'StartH' 7: Bounds: x1=320, y1=76, x2=395, y2=92 Type: 16 Info: 'StartV' 8: Bounds: x1=320, y1=148, x2=395, y2=164 Type: 16 Info: 'SpeedH' 9: Bounds: x1=320, y1=184, x2=395, y2=200 Type: 16 Info: 'SpeedV' 10: Bounds: x1=50, y1=10, x2=170, y2=26 Type: -120 Info: 'Bounding Rect' 11: Bounds: x1=10, y1=40, x2=85, y2=56 Type: -120 Info: 'Top' 12: Bounds: x1=10, y1=76, x2=85, y2=92 Type: -120 Info: 'Bottom' 13: Bounds: x1=10, y1=112, x2=85, y2=128 Type: -120 Info: 'Left' 14: Bounds: x1=10, y1=148, x2=85, y2=164 Type: -120 Info: 'Right' 15: Bounds: x1=240, y1=10, x2=370, y2=26 Type: -120 Info: 'Starting Position' 16: Bounds: x1=230, y1=40, x2=305, y2=56 Type: -120 Info: 'Horizontal' 17: Bounds: x1=230, y1=76, x2=305, y2=92 Type: -120 Info: 'Vertical' 18: Bounds: x1=260, y1=112, x2=335, y2=128 Type: -120 Info: 'Speed' 19: Bounds: x1=230, y1=148, x2=305, y2=164 Type: -120 Info: 'Horizontal' 20: Bounds: x1=230, y1=184, x2=305, y2=200 Type: -120 Info: 'Vertical' 21: Bounds: x1=10, y1=220, x2=70, y2=240 Type: 4 Info: 'Next' DITL_129.txt Items: (4 entries) 0: Bounds: x1=320, y1=30, x2=378, y2=50 Type: 4 Info: 'Okay' 1: Bounds: x1=250, y1=30, x2=308, y2=50 Type: 4 Info: 'Cancel' 2: Bounds: x1=20, y1=5, x2=200, y2=25 Type: -120 Info: 'Enter the item number' 3: Bounds: x1=20, y1=30, x2=120, y2=50 Type: 16 Info: '0' DITL_128.txt Items: (8 entries) 0: Bounds: x1=250, y1=180, x2=310, y2=200 Type: 4 Info: 'Okay' 1: Bounds: x1=180, y1=180, x2=240, y2=200 Type: 4 Info: 'Cancel' 2: Bounds: x1=10, y1=10, x2=110, y2=30 Type: 16 Info: '1000' 3: Bounds: x1=130, y1=10, x2=190, y2=30 Type: 4 Info: 'Up' 4: Bounds: x1=130, y1=150, x2=190, y2=170 Type: 4 Info: 'Down' 5: Bounds: x1=10, y1=80, x2=70, y2=100 Type: 4 Info: 'Left' 6: Bounds: x1=250, y1=80, x2=310, y2=100 Type: 4 Info: 'Right' 7: Bounds: x1=10, y1=180, x2=70, y2=200 Type: 4 Info: 'Preview'